Peer Feedback Response

Peer Marking Nour 2 

Peer Marking Nour

The peer marking activity we engaged in has been very useful as it provided an opportunity to receive critique on the progress of our work, allowing us a second chance to improve before the final marking. The feedback I received advised that;

–        I proof read my blog entries.

–        Revise my layout and incorporate some visual elements.

–        Some reflections do not relate to the educational field.

I agree with the first two points, as my blog entries did have some grammatical and spelling errors, also it was not visually appealing. However I disagree with the third point and believe that my entries are focused and relevant to the weekly learning. In a couple of the weekly reflections we were asked to choose a related subject to reflect on, and I realized that my choices were different to the two blogs I marked. Therefore maybe it is this difference in choices that raised the ‘out of focus ‘ critique.

In response to the feedback I made a few changes to the layout of my blog; I added pictures to the posts. However I couldn’t play much with the background colors as it required an upgrade.

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Week 8; Lifelong learning

Lifelong learning is “…a continuously supportive process which stimulates and empowers individuals to acquire all the knowledge, values, skills and understanding they will require throughout their lifetimes and to apply them with confidence, creativity and enjoyment, in all roles circumstances, and environments.” (Watson 2003,para.3)In other words lifelong learning is an endless process of acquiring knowledge and skills from present experience that will help us to succeed in the future. Technology provides the best example of lifelong learning as it continuous to evolve imposing the constant need for new skills. This need for technological skills in addition to the world shift to globalization has raised the expectation of digital education, resulting in dynamic policy adjustments of the education system. Teaching the students to become lifelong learners is vitally important as it implants creativity, inventiveness and responsiveness in students, giving them the ability to adapt to new environments, technology, and industrial advances.

The below prezi is part of my lifelong learning journey, click on image to view!Oceania Project

References;
– Watson, L. (2003). Lifelong Learning in Australia. Retrieved from http://www.llcq.org.au/01_cms/details.asp?ID=12
– Howell, J. (2012). Teaching With ICT. Australia: Oxford University Press.

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Week 7; Virtual world and gaming in classrooms

 

Main%20Play%20Forum%20Logo%20Web2Virtual world is a computer-based simulated environment that replicates a real life situation, and may be used for educational means. There are many advantages in using virtual worlds including accessibility, cost and flexibility. For example the possibility of studying the structure of the pyramids through a virtual world is more feasible than traveling to Egypt. Virtual world education seems to be highly economic and effective,however it lacks human qualities such body language, intimacy, and the sense of smell and touch of the real world.

Gaming is another digital mean that can be used in a classroom to assist with education and development of certain skills. Games are highly engaging and motivating and may serve as an easy tool to get student attention in a classroom. There is a wide variety of games that help develop gross motor skills, such as WII Fit, for sporting games, others help develop fine motor skills, as well as games for educational purposes, such as9780717157167-201303121615261_fullsize mathematical games. Hence it is important for teachers to be current with gaming consoles to be able to make selective and considerable choices in order to achieve a learning outcome.
Check out the below site for examples of educational game.

http://www.learninggamesforkids.com

References;

– Sharp, L.A. (2014). Stealth Learning: Unexpected Learning Opportunities Through Games. Retrieved from http://www.gcu.edu/Academics/Journal-of-Instructional-Research/-Unexpected-Learning-Opportunities-Through-Games-.php
– Top left image retrieved from http://www.mansfieldplayforum.co.uk/
– Bottom right image retrieved from http://www.gillmacmillan.ie/childcare/childcare/early-childhood-curriculum1

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Week 6; Digital Fluency

Digital Fluency, is the ability to locate, interpret, evaluate, understand, and easily navigate your way in the digital world. Being digitally fluent is having the skills and specialized knowledge to understand how the digital world works and to overcome usual digital obstacles found in the digital environment. Digital fluency is an integral part of our lives, as digital information dominates our world from personal lives, social, educational, to economical practices. Hence those without the required digital skills are increasingly disadvantaged and may even be isolated or unemployed.
As part of this week’s digital fluency task, we worked on a scratch, an animation program to build games and videos. At first I explored with a fantasy game where a wizard chases the princes and zaps her with his magic stick. However when I came to save, it wouldn’t save as I pressed “try it out” when logged into the program as opposed to creating an account. After losing my work I decided to do an underworld animation, for my original game involved much more scripting. This experience thought me to read instructions carefully in the digital world where data can be easily lost and cannot be physical held on.
Check out my scratch!

References;

– The Australian Curriculum Assessment and Reporting Authority,. ( 2013). Technologies. Retrieved from http://www.acara.edu.au/technologies.html
– Howell, J. (2012). Teaching With ICT. Australia: Oxford University Press.

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Week 5; Digital information

Digital information, a blessing or a curse?, digital information has presented us with many advantages during the last decades including improved corporate governance,and improved business with reduced costs. It continuous to be rapidly integrated into every part of our lives, that we have become too busy catching up, and rarely stop to use our brains and question. Think about the last time you calculated something in your head instead of using a calculator, or tried to remember an address instead of relying on a GPS, thought about your spelling mistake before clicking correct, or used your knowledge instead of Google. There are many advantages to the availability, speed, and efficiency of digital information, but what if for some crazy environmental or technical reason, where the earth’s magnetic or electronic field gets disturbed and damages the satellites causing our so reliable ‘digital information system’ to crash down permanently. In such case what is the alternative, could it be our brains? But wait, those have stopped working a long time ago. Digital information dependency has lead to the loss of knowledge at all levels, including mathematical, scientific, and even survival skills such as knowing direction, weather or time without using digital gadgets. Therefore is digital information a blessing or a curse?!

References;
– Howell, J. (2012). Teaching With ICT. Australia: Oxford University Press.

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Week 4; Digital divide info graphic

 
Digital DivideThis week’s task turned into an adventurous incident, in which the explored subject was actually experienced rather than researched. The task was to produce an info graphic on ‘digital divide’, a term which sets the line between those who have access to digital technology and those who do not. As there are political sanctions in my current location that also include digital isolation, web sites cannot be accessed, and an error code ‘as being geographically banned’ appears. Likewise online purchases from our location also bounce with an error message.

After extensive and long hours of work I was able to do my info graphic which I had to perform quickly under a small window of opportunity through the use of web shields. Content wise, My info graphic was similar to many of my class mates, however each had presented it in a unique way, and of course they presented theirs in the same week, while I never did as I finished it on the third week. This firsthand experience of digital divide highlights how those who are digitally isolated fall behind from the rest of the world.

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Week 3; Cyber Dangers

cyber-safetyWe live in a world of rapid digital revolution with a new technological generation emerging ever so often. This digital revolution brings about numerous opportunities of communication, business and educational growth, opening a whole new cyber social world where interactions of all kind take place. However as many opportunities as the digital world presents as many harmful loops it hides, all it take is just one wrong click. From cyber bullying, to scams to identity theft, the amount of dangers hidden behind an attractive advertisement, a friendly email or a strange prize message are countless. As educators of digital natives, we need to be equipped with necessary digital knowledge that allows us to educate students on how best to make use of the extensive opportunities presented to them in the digital world. Therefore it  is very critical  to teach them how to safely manage their online data to avoid the inherited risks of the cyber world.cyber

Example of a cyber scam “>http://freethoughtblogs.com/ashleymiller/2013/04/24/scammers-on-craigslist/

References;
Images retrieved from http://www.surveilstar.com/blog/cyber-safety-facts-and-tips/

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